Search, simulation, and science compute
Search, simulation, self-play, and scientific structure prediction combine neural networks with structured inference.
Search, simulation, and science compute
Device/setup
CPU/GPU/TPU actor-learner systems, search servers, simulators, and science pipelines that mix learned models with explicit exploration or optimization.
Bottleneck
Environment simulation, tree search, self-play data generation, long-horizon credit assignment, and scientific structure search dominate simple forward-pass cost.
Methods that fit
DQN replay, AlphaGo/AlphaZero/MuZero search, AlphaStar/OpenAI Five league self-play, and AlphaFold-style learned potentials or structure prediction adapt learning to simulation and scientific optimization.
Methods that became obsolete or less central
Pure supervised imitation, handcrafted game heuristics, and classical sampling pipelines became less central where learned models could guide search or simulation at scale.
Representative papers
Open questions
- Compare game/simulation compute with scientific inference pipelines without collapsing both into generic deep learning.